Describe Scope/Feature List Control Sheet here.
Feature name |
in/out |
iteration |
who code |
who test |
description |
Minimum Essential Features |
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these features underly so much other code that they must be included to avoid a large rewrite. |
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Capsule Jump |
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1 |
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the player can jump from star system to star system via tunnel simulation. |
Rebalance design |
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1 |
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a standard for rebalance is selected so the player ships and weapons can be setup. Need not be final. |
Loadout GUI |
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1 |
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player can change weapons on his ships. |
Player Ships |
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1 |
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player can purchase and upgrade to new ships. |
Fuel usage |
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1 |
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player ships and wingmen use and must purchase fuel. |
Player start |
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1 |
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player starting equipment, ship and location defined. Tutorial modified to match. |
Player Start GUI |
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1 |
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A player starting point selection screen, important for rapid testing. |
Player Save GUI |
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1 |
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Allows player to save game and name saves. |
Auto Save |
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1 |
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Saves the game as the player approaches a station (workaround in case of nasty crashes) |
Reputation GUI |
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1 |
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Shows player standing to factions. Allows faction upgrades. |
Rest Day GUI |
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1 |
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Needed to advance time in the game (station to regrow inventory, etc). |
Quite Game GUI |
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1 |
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Needed to quit the game. |
Game Options GUI |
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1 |
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Allows turning on/off features like Autosave. |
Lpoint Scanner GUI |
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1 |
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Allows finding uncharted lpoint routes |
Fleet Status GUI |
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1 |
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Check on the status of the player ship and all wingmen. |
Navigation GUI |
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1 |
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Replaces the games map screen. Allows finding stations by name. Sets waypoints. |
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Recommended Features |
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these features should be tested, but are expected to be working, and are pretty important |
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Wingmen |
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the player can hire and give orders to wingmen. |
Fuel tankers |
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needed for the player to refule on long journeys. |
Cargo wingmen |
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needed to haul cargo pods. |
Combat wingmen |
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needed to protect other player ships. |
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Trade GUI |
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needed to allow trade, equipment purchase or piracy. |
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Weapons sellers |
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allows the player to purchase weapon and equipment upgrades. |
Embezzler operations |
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allows pirate player to sell stolen cargo. |
Station guards |
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stations spawn guards that will attack dislike/hostile ships. |
Cargo ships |
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stations will spawn cargo ships the player can pirate. |
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Library GUI |
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tutorial and other useful help files explaining the games features. |
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Possible Features |
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these features are not as critical, we should consider removing them. |
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Pirate Tolls |
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charge the player a fee to cross an lpoint or station |
Customs Tolls |
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charge the player a fee to cross an lpoint or station |
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Pirate Raiders |
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patrols stations and attacks hostile/dislike on sight |
Pirate Thugs |
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patrols stations and attacks hostile/dislike on sight |
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Attack Fleets |
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patrols stations and attacks hostile/dislike on sight |
Defense Fleets |
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patrols stations and attacks hostile/dislike on sight |
Patrol Fleets |
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patrols stations and attacks hostile/dislike on sight |
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News Net |
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1 year worth of news was written by Duncan and added to the game as news items. |
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Removed Features |
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these features have been discussed as being turned off for a first iteration. |
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mining rig wingmen |
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needed to mine ore. |
science ship wingmen |
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needed to prospect for asteroids. |
claim selling screen |
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needed to sell asteroids that have been found. |