Describe Scope/Feature List Control Sheet here.

Feature name

in/out

iteration

who code

who test

description

Minimum Essential Features

these features underly so much other code that they must be included to avoid a large rewrite.

Capsule Jump

(./)

1

the player can jump from star system to star system via tunnel simulation.

Rebalance design

(./)

1

a standard for rebalance is selected so the player ships and weapons can be setup. Need not be final.

Loadout GUI

(./)

1

player can change weapons on his ships.

Player Ships

(./)

1

player can purchase and upgrade to new ships.

Fuel usage

(./)

1

player ships and wingmen use and must purchase fuel.

Player start

(./)

1

player starting equipment, ship and location defined. Tutorial modified to match.

Player Start GUI

(./)

1

A player starting point selection screen, important for rapid testing.

Player Save GUI

(./)

1

Allows player to save game and name saves.

Auto Save

(./)

1

Saves the game as the player approaches a station (workaround in case of nasty crashes)

Reputation GUI

(./)

1

Shows player standing to factions. Allows faction upgrades.

Rest Day GUI

(./)

1

Needed to advance time in the game (station to regrow inventory, etc).

Quite Game GUI

(./)

1

Needed to quit the game.

Game Options GUI

(./)

1

Allows turning on/off features like Autosave.

Lpoint Scanner GUI

(./)

1

Allows finding uncharted lpoint routes

Fleet Status GUI

(./)

1

Check on the status of the player ship and all wingmen.

Navigation GUI

(./)

1

Replaces the games map screen. Allows finding stations by name. Sets waypoints.

Recommended Features

these features should be tested, but are expected to be working, and are pretty important

Wingmen

?

the player can hire and give orders to wingmen.

Fuel tankers

?

needed for the player to refule on long journeys.

Cargo wingmen

?

needed to haul cargo pods.

Combat wingmen

?

needed to protect other player ships.

Trade GUI

?

needed to allow trade, equipment purchase or piracy.

Weapons sellers

?

allows the player to purchase weapon and equipment upgrades.

Embezzler operations

?

allows pirate player to sell stolen cargo.

Station guards

?

stations spawn guards that will attack dislike/hostile ships.

Cargo ships

?

stations will spawn cargo ships the player can pirate.

Library GUI

?

tutorial and other useful help files explaining the games features.

Possible Features

these features are not as critical, we should consider removing them.

Pirate Tolls

?

charge the player a fee to cross an lpoint or station

Customs Tolls

?

charge the player a fee to cross an lpoint or station

Pirate Raiders

?

patrols stations and attacks hostile/dislike on sight

Pirate Thugs

?

patrols stations and attacks hostile/dislike on sight

Attack Fleets

?

patrols stations and attacks hostile/dislike on sight

Defense Fleets

?

patrols stations and attacks hostile/dislike on sight

Patrol Fleets

?

patrols stations and attacks hostile/dislike on sight

News Net

?

1 year worth of news was written by Duncan and added to the game as news items.

Removed Features

these features have been discussed as being turned off for a first iteration.

mining rig wingmen

{X}

needed to mine ore.

science ship wingmen

{X}

needed to prospect for asteroids.

claim selling screen

{X}

needed to sell asteroids that have been found.